Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 56 of 56 · Previous page · First page
(+1)

Finished the game in 2+ hours.

Dilations (and its upgrades) aren't that necessary since some other upgrades are powerful enough to lead to endgame.

do you know how to get man

(+3)

Yo dawg I heard you like prestige



So I made prestige a reward for prestiging

Dilations was completely unnecessary, I never even had to look at them

Very cool game, takes a long time in the first 4 tiers, but the last 2 go by very quickly. It took me 11 hours, but I was AFK most of the time. The dilation is confusing, there are no upgrades for it. The game is relatively new, so I understand if there are more updates coming.

Be sure to make an account and sign in before playing; this makes Save and Load work and you won't have to restart (like I'm doing) (because the game is worth starting over)!

Nevermind, that doesn't work either. Trying another browser, wish me luck!

Other than the Save/Load problems, loving the game here.

Dude this is really cool! I hope you flesh it out some more and maybe stretch it out a bit. But the core gameplay is super satisfying. Good job.

(+2)

Really fun little idle game! Took about 2 hours for me to beat it. The 5th and 6th tiers seemed to only need maybe 10 minutes of time to do (most of that time is in 5th as well) so my only thing I'd say I want to see changed would maybe be some balance tweaks to either make that part longer but it was definitely a night well spent!

(1 edit) (+1)

Gets extremely laggy around the 4th or 5th layer, to the point where switching pages makes firefox bitch about a script bogging down the browser.  Tried importing my save to chrome but it doesn't seem to work.  

Also I never managed to get dilation to do anything, no clue what counts as a completed run.

(2 edits)

1h 18m-->45m some part requires manual clicks to progress faster is def a good idea wonder if its intended or not tho

(1 edit) (+3)

I'd like if Energy/s counted what's being spent on the machine, sometimes it's hard to tell how many digits something is while it's rapidly changing, though once you reach the scientific notation limit I suppose it wouldn't matter, but around the 100000 stage it's a bit difficult, or if the numbers of total and per second were in a set spot it wouldn't keep moving around as much

(+3)(-1)

Can you label each button with the (#,#) please? I keep reading 2,1 as second row and first column instead of second column and first row etc

(+1)(-1)

+1


It's not very clear until you get it.

no way this exists in the metaverse

(1 edit)

2h:46m => 1h:22m

It's most addictive fast idle from Crank time for me.

W/o lore and graphics but addictive!

4 hours 35 minutes to completion.   Top 10 % in idle games. Scaled to last longer and it could rate even higher.

(-1)

There are a lot of idle games you haven't tried. While this does rank fairly high, maybe top 25% or top 20%, it's insulting to a lot of other creators who have worked harder, made better, and made lots of content to have this game that has no graphics besides white buttons, gray tabs, and a gray background, as well as only 6 tabs total and 2 hours of playtime max, be higher than much more complex, longer, and overall significantly better content.

One example is A Dark Room. While it is simple and only has text graphics, it has a story to go with it, and doesn't just have the same boring stuff for the entire game. You can change the color of the background, if you want. You can embark on adventures to get more materials. There's no basic prestige systems, nothing's actually that confusing, and it has more quality content than this.

Another example is The Prestige Tree. Its entire point is to have the user prestige, upgrade, prestige more, maybe upgrade some more, and then unlock a new way to prestige. I think this game might've been based off of it, but it's not very clear because of these basic graphics vs the colorful graphics in Prestige Tree. Like an upgrade tree in most RPGs, Prestige Tree's UI eventually forms a tree-ish shape after you unlock a few nodes (different ways to prestige and make more progress). Also, most nodes unlock new playstyles to go along with them, like bars to Balance, Magic power to buff other nodes, and more! There are challenges called Hindrances, which are ways to upgrade how many Points you get, as well as upgrade other nodes. Another feature is that you can use buildings in some nodes, which also buff other nodes. Sometimes these buildings can even buff themselves, like the Quinary Space Building, which adds 2 levels to all previous buildings (the Primary, Secondary, Tertiary, and Quadrinary Space Buildings). There's also an achievement system; you'll fill them out relatively easily as you go along your journey to complete the game (get e3.140e16 points). Some achievements are just there to show, but some achievements will actually help you and buff the various nodes you've unlocked. For example, in the early game, you'll only have Points and Prestige points. Points automatically generate when you buy the first Prestige upgrade, but Prestige points require you to sacrifice Points. Prestige points, however, are gained very slowly. However, there is an achievement in the early game called 'Prestige All The Way' that lets you get Prestige points 10% faster when you get all 3 upgrades! Another example is 'Prestige^3', an achievement that lets you unlock 3 more Prestige upgrades when you reach 1e45 Prestige points (by now, you've unlocked the next 2 nodes, Boosters and Generators, which will help a LOT). Overall, this game is extremely fun and has significantly better content than this.

You've heard of Antimatter Dimensions. I'm not explaining it to you.

There are many more games that I could've explained to you here, but if I go any farther I'm probably gonna hit a limit (why did I explain Prestige Tree so much?) anyways, have a good time rediscovering the top 10%, I wish you luck!

Would benefit much from full screen because of small text.  

Thank you. Much better now.

(+1)

The gap from 10xp to 100xp is pretty intensive on manual clicks.

Viewing most recent comments 41 to 56 of 56 · Previous page · First page